With the Mithril obtained, I could now get some much-needed mithril equipment for my heroes. I was unfortunately still forced to buy it, however. It hardly seems fair, considering that I was the one that recovered the damn stuff. Such is the life of an RPG hero, I suppose.
Talking to Hilda moves the plot along. A Dark Knight has risen through Paramekia’s ranks, and is is in charge of the empire’s vaguely Deathstar-esque warship. FF2j borrows much from the original Star Wars, I’m learning. The heroes’ task? Destroy the Warship by any means necessary.
The Warship is being constructed near Bofsk, another city the Empire has subjugated and occupied. Talking to townspeople reveals that the only way on is with a pass. But a rebel spy tells the heroes they can probably sneak on, via the sewers underneath the city. Time for another tried and true RPG tradition: a sewer dungeon!
After making my way through the sewers, I came face to face with… the dark knight himself! It turns out the warship is already finished, and is fully armed & operational! (See what I did there, Star Wars fans?)
The Warship flies off to wreak havoc on the nearby town of Poft, while our heroes are stuck in Bofsk with no way to help.
Next: Snow Cave Sacrifice